Metro: Il produttore esecutivo di Exodus parla delle Tone And Side Quests di apertura

Deep Silver e 4A Games hanno Metropolitana: Esodo il lancio è previsto per il 22 febbraio 2018 e, sebbene sia abbastanza lontano, il produttore esecutivo, Jon Bloch, non ha problemi a parlare del tono iniziale del gioco e delle missioni secondarie. Metropolitana: Esodo uscirà su PC, PS4 e Xbox Uno.

Se hai seguito Metropolitana: Esodo you probably know that the game opts for a more open experience compared to the previous installments in the series. But did you know the game’s beginning tone will start more hopeful than the others? And, it seems that Exodus won’t have fetch quests either.

Secondo il sito di pubblicazione Newsweek, che ha pubblicato un'intervista con Bloch, apprendiamo che il tono sarà più leggero all'inizio Exodus, portraying a sense of hope when the Executive Producer was asked if the story will be more “hopeful”:

“I don’t want to comment too much on story that might give things away, but certainly in the beginning there is potentially more hope. The last two games were pretty damn bleak. Certainly the idea that Artyom, the main character, has been thinking there must be something out there and then the idea that he figures out there is. There’s all these possibilities, so the beginning of the game has more hope than the other games probably did.”

Una domanda che rimane senza risposta è quanto velocemente sarà frantumata?

Inoltre, il sito web voleva sapere come Exodus compels players to explore the new spacious world without side quests and what is there to entice people who wander off. Bloch’s answer lies below:

“Some of it is the balance between signposting things, like your main questline and your main missions that you need to do, and also potentially signposting things that are off the beaten path, like landmarks that look interesting from afar and you want to go investigate. Some of those survival-horror elements in the game, scavenging for resources and things like that. If you’re out of resources you’re gonna go wander into an area you haven’t been in yet to see if there’s stuff you need.

 

There are things you can find in the environment, or people you can talk to, that will maybe hint at things you can go find somewhere else. When you’re looking through the binoculars and you look at something in particular in the distance you haven’t been to yet, then you’ll make a little mark on your map you can go back and check out. So there are various ways to do that without saying, “hey we need 10 rabbit pelts, go over there that’s where the rabbits hang out and kill me 10.” Someone might say something idly that’s interesting about a particular area. Or if you help somebody out, they might give you a key that opens a door somewhere else. He doesn’t send you to do that, it’s optional, but it’s incentive. Not your typical fetch quests though, we didn’t want to do that kind of stuff. It feels really gamey to us.”

Sadly, we’ll only know how 4A Games executes all of the above either when a new gameplay trailer drops or the game itself. In the meantime, you can read over the full interview that Newsweek colpito con Bloch colpendo il collegamento dato.

Infine, Metropolitana: Esodo rilascerà presto 2019 per PC, PS4 e Xbox One.